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 Tri-team TF@-

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PostSubject: Tri-team TF@-   Wed Jul 15, 2009 10:13 pm

Quote :
New 3-team game mode idea: Alliance
Teams: 6 BLU, 6 RED, 12 PUR*
Map is relatively symmetrical. RED and BLU have a base on either side, like at the final caps of a 5CP map. PUR has a base in the middle.♥

PUR starts with three points in it's control and must defend them to win. The two outer points must be captured before the inner point is unlocked. Both RED or BLU can contribute to capturing an outer point. ♥The inner point can only be captured by one team.♥

If both RED players and BLU players stand on the middle point, a red progress bar fills up from the left, and a blue one from the right. When the two meet, the team with more players on the point caps at a slower rate. If the numbers are equal, no progress is made. A PUR player on the point will stop all capture.♥

One team making progress on the point reverses the other team's progress, so ♥if a RED player caps it most of the way to red, then a BLU player caps it most of the way to blue, RED will have to start at wherever they were pushed down to.♥

The point of this mode is for RED and BLU to have to work together to fight off PUR, while still fighting eachother over the middle point. If they fight eachother too much, no progress will be made on the point and PUR will win. It could also be done with a bidirectional payload cart instead of capture points. ♥

* Practical Unified Research. They have purple uniforms.

Edit: wtf hearts?

from sizik of Valve Forums

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TheROFLcopter
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PostSubject: Re: Tri-team TF@-   Wed Jul 15, 2009 11:00 pm

not bad
always wanted to be a purple spy
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necro_bowser
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PostSubject: Re: Tri-team TF@-   Thu Jul 16, 2009 10:53 pm

good idea...but....idk seems weird, with too much going on. and a couple of griefers from all sides could really ruin it...

idk i have to try it to really rate it
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