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 New Competitive TF2 Maps from VALVE soon!

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PostSubject: New Competitive TF2 Maps from VALVE soon!   Wed Jul 15, 2009 10:07 pm

WHOO HOO!


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PostSubject: Re: New Competitive TF2 Maps from VALVE soon!   Thu Jul 16, 2009 2:23 am

yay?

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PostSubject: Re: New Competitive TF2 Maps from VALVE soon!   Thu Jul 16, 2009 12:46 pm

okay
isnt tat every 5 CP map
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PostSubject: Re: New Competitive TF2 Maps from VALVE soon!   Thu Jul 16, 2009 10:42 pm

thats great? ....idk im not exited...make some kooler arena maps and some payload...cp is not that cool...
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PostSubject: Re: New Competitive TF2 Maps from VALVE soon!   Mon Jul 20, 2009 1:35 am

CP takes skill. All others do not. Good day sir.
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PostSubject: Re: New Competitive TF2 Maps from VALVE soon!   Mon Jul 20, 2009 12:29 pm

arena takes skill.(not tat i like arena)
you only have one life to cause as much damage as you can
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PostSubject: Re: New Competitive TF2 Maps from VALVE soon!   Tue Jul 21, 2009 12:15 am

Oh. You mean Insta-Gib classes with very little set up time and no offense/defense strategy other then mindless push? Anyone can get a crit-rocket.
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PostSubject: Re: New Competitive TF2 Maps from VALVE soon!   Tue Jul 21, 2009 11:55 pm

it may seem like that to those who dont play it enough...that the whole point, quick strategy and comunication with limited time for stopping, thats where the adrenaline comes from, idk i like it, and we all have our own opinions.

arguing on the internet is like trying to teach a whale to fuck a rabbit while tap dancing...it may seem worth it but its not....
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PostSubject: Re: New Competitive TF2 Maps from VALVE soon!   Wed Jul 22, 2009 12:04 am

arguing on the internet is like winning in the special olympics.
even if u win ur still a fuking retard









*sry to recycle an old joke*
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PostSubject: Re: New Competitive TF2 Maps from VALVE soon!   Fri Jul 24, 2009 2:36 pm

Sorry to burst your bubble, but I most likely have more TF2 competitive experience under my belt then all of you combined. I know the ins and outs of TF2 and I assure you that CP takes much more skill then Arena on the fly.
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PostSubject: Re: New Competitive TF2 Maps from VALVE soon!   Fri Jul 24, 2009 5:45 pm

Metal_Gear? wrote:
Sorry to burst your bubble, but I most likely have more TF2 competitive experience under my belt then all of you combined. I know the ins and outs of TF2 and I assure you that CP takes much more skill then Arena on the fly.

OMG HE KNOWS THE INS AND OUTS OF TF2!!!!!!!!ZOMG
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PostSubject: Re: New Competitive TF2 Maps from VALVE soon!   Sun Jul 26, 2009 1:17 am

OH CRAP, NOT THE INS AND OUTS, SHIT HES GONA BRAG ABOUT HIMSELF AGAIN, QUICK GET TO THE CHOPPA!!!! ARGUAAA!!!!!! **runs into rofl's helicopter and leaves him to die...lol l4d no mercy finaly....chopper....lol....**
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PostSubject: Re: New Competitive TF2 Maps from VALVE soon!   Sun Jul 26, 2009 2:21 pm

roflcopter doesnt let U in the CHOPPA
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PostSubject: Re: New Competitive TF2 Maps from VALVE soon!   Mon Jul 27, 2009 2:51 am

.... i let myself in... **pulls out his AK-47**
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PostSubject: Re: New Competitive TF2 Maps from VALVE soon!   Mon Jul 27, 2009 12:56 pm

Right... Back to TF2. Fuck y'all niggas. Demo 4 Lyfe.
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PostSubject: Re: New Competitive TF2 Maps from VALVE soon!   Mon Jul 27, 2009 1:49 pm

W/e Biatch....Spy 4 lyfe bl00d
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PostSubject: Re: New Competitive TF2 Maps from VALVE soon!   Tue Jul 28, 2009 8:51 pm

Metal_Gear? wrote:
Right... Back to TF2. Fuck y'all niggas. Demo 4 Lyfe.

said the guy with zangief as his pic, heavy and spy takes skill. so take ur demo and shove it up ur...ok nvm
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PostSubject: Re: New Competitive TF2 Maps from VALVE soon!   Wed Jul 29, 2009 11:57 am

necro_bowser wrote:
said the guy with zangief as his pic, heavy and spy takes skill. so take ur demo and shove it up ur...ok nvm

heavy takes skill?
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PostSubject: Re: New Competitive TF2 Maps from VALVE soon!   Wed Jul 29, 2009 9:28 pm

...yeah...have u talked to anyone on the tf2 forum/in game? the scout got a baseball to help him kill him, the spy can kill him, a stupid pyro charging can kill him, now snipers have the ballz (and huntsman) to kill him, soldiers can easily kill him, demos if they are good....so yeah....its tought always looking behind u/infront for all those clases and remebering how to counter each while also waching out for other guys charging at u.

so yeah, everyone cna counter him, cuz whenever u see him its a huge threat so everyone gang rapes him. When u see a pyro entering a fort in 2fort and a soldier waiting for him, ur not gona help the soldier, pyro dead, but if its a heavy, that soldier might need help.

w/e, all i know is, to play him WELL, the heavy requires skill

but than again...so do all clases other than the pyro and soldier...
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PostSubject: Re: New Competitive TF2 Maps from VALVE soon!   Thu Jul 30, 2009 12:48 am

so the heavy takes skill when everyone gangs up on him....
well no shit. cause every class takes skill when ur being ganged up on

Quote :
the scout got a baseball to help him kill him, the spy can kill him, a stupid pyro charging can kill him, now snipers have the ballz (and huntsman) to kill him, soldiers can easily kill him, demos if they are good

really? ALL CLASSES CAN KILL OTHER CLASSES! why would u try to make ur point saying tat this class can kill the heavy and this class too. well guess wat, a spy can kill a fuking pyro! OMG SKILLZZZ!
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PostSubject: Re: New Competitive TF2 Maps from VALVE soon!   Thu Jul 30, 2009 9:11 pm

all classes "can" but dont bullshit me by saying that a weak pyro can kill a weak soldier...really... and that a low skilled scout can kill a low skilled pyro, no every class cannot kill every class. i admit they can if they have skill, which is why i say that the heavy takes more skill than a soldier, medic (not battle medic), or pyro...or engineer. heavy is one of the classes which does take skill, so there.

u can say whatever. a skilled anything can kill a anything. but i have a point. its debatable fine, w/e i still say im right, and i got the steam forums on my side, they agree that heavy takes skill, so there say what u want.
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PostSubject: Re: New Competitive TF2 Maps from VALVE soon!   Thu Jul 30, 2009 9:58 pm

OOOOoo u have the steam forums on ur side.
but still all a heavy needs to do is spin his gun and shoot. all classes need to be careful for spies and once again,
ALL CLASSES CAN KILL OTHER CLASSES(with appropriate gameplay)
a scout can kill a pyro easily if he plays his cards right
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PostSubject: Re: New Competitive TF2 Maps from VALVE soon!   Thu Jul 30, 2009 10:02 pm

exactly, the scout needs SKILL to kill the pyro, no the heavy has to keep turning around to check for spies, and he is slower and an easier target while spinning it, so he has to time when he enters a room, whether his medic has been killed off, whether this is a spy, ok u know what w/e, if u really think heavy doesnt take skill than u can have ur retarded opinion cuz u obviously not thinking and just typing away. There u win, clap clap clap, its like the special olympics for u, u can win but ur still RETARDED...jeez...
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PostSubject: Re: New Competitive TF2 Maps from VALVE soon!   Thu Jul 30, 2009 10:24 pm

actually u know wat. fuck it.
i was going to keep this war going but my fingers are hurting pwning ur *** in this debate. so good day to u sir Bang HEADSHOT

and dont take the special olympics joke from me. i posted tat shit about a week ago when we where arguing with gear
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PostSubject: Re: New Competitive TF2 Maps from VALVE soon!   Fri Jul 31, 2009 5:56 pm

i didnt get it from u, im sure u saw it on comedy central aswell, if not, gratz for u for a good joke. we end this war with this:
i think that it takes skill to play some classes more than others, that its easier to kill a pyro as a soldier than as a scout, and ect. U say that a scout CAN kill a pyro (when used effectively) which just proves my point further.

but w/e we might b both right and wrong, its a debate of skill of how u use a class, and anything can happen out there.

and because we are the only ones posting and reading this shit....it just feels dumb. so ok, now idk what to post
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